Danganronpa 2x2 Achievements Guide: Every Trophy and 100% Completion Tips

Full Danganronpa 2x2 achievements breakdown: story trophies, hidden Monokumas, pets, Hope Fragments, Island Mode endings, and missable events.

Why the Danganronpa 2x2 Achievements List Matters

Danganronpa 2x2 finally has a release date — January 14, 2027 — and with the remake of the original Goodbye Despair story plus the brand-new Slayers mode, completionists everywhere are already planning their platinum runs. The Danganronpa 2x2 achievements will almost certainly mirror the original game's trophy list, which means we can map out an efficient 100% route right now. The original Danganronpa 2: Goodbye Despair contains roughly 60 achievements, and community guides estimate around 60–80 hours for full completion.

Why does this matter? Because several achievements in Danganronpa 2 are permanently missable. If you're planning to 100% Danganronpa 2x2 achievements in a single playthrough — or want to know what to save for a second run — preparation is everything. Below, we break down every achievement category, highlight the tricky ones, and share player-tested tips for the grindiest trophies.

Story Achievements: The Foundation of 100%

The core list follows the chapter structure. Seven story achievements unlock simply by finishing the prologue and each chapter. These are unmissable if you complete the game.

AchievementRequirementMissable?
Murderous MarooningFinish the prologueNo
Dead Man's PartyFinish Chapter 1No
Death, Lies, and Video GamesFinish Chapter 2No
Is It Medicine or Social Skill?Finish Chapter 3No
Bred for DestructionFinish Chapter 4No
Abandon All HopeFinish Chapter 5No
Goodbye Academy of DespairFinish every chapterNo

If the 2x2 remake keeps the original scenario intact — which developers have indicated — these seven should carry over unchanged. Slayers mode may add its own achievement tier, but nothing official has been confirmed yet, so treat any new-mode trophy estimates as speculation until launch.

Hidden Monokumas: The Classic Missable Collectibles

Hidden Monokuma dolls are the most notorious collectibles in the game. Every chapter contains exactly five dolls, and here's the catch: two dolls per chapter only become accessible after the murder occurs. Since the game blocks you from revisiting previous chapters' areas, missing a doll means missing it forever on that save.

ChapterSample Locations (5 per chapter)
1Your room (upper corner), Rocketpunch Market (by vending machine), Airport (in baggage), Old Building office (under desk), Byakuya's cottage (left wall)
2Library (second floor), Drugstore (right shelf), Chandler Beach (swimming), Beach House closet, Mahiru's cottage (behind TV)
3Movie theater (by poster), Electric Ave (purple window), Hospital 1F hallway, Hospital 2F ceiling, Motel bathroom
4Rollercoaster, Nezumi Castle wall, Strawberry House 3F flowerpot, Grape House archive, Strawberry House standard room
5Vendor street, Plushie Factory, Military Base containers, Sea King Industries catwalk, Nagito's cottage bathroom
6Room 1-A ceiling, Gymnasium (left side), Bio Lab (under desk), Teacher's office, Laundry room vending machine

Two achievements tie into this: one for finding half the dolls, and one for finding every single one. The safest strategy is to sweep each area thoroughly before advancing the story, then re-sweep after the murder announcement. Note that Chapter 4's rollercoaster and Nezumi Castle dolls must be grabbed the first time you visit those locations, per community reports.

Pets, Steps, and Monocoin Farming

The pet-raising system is surprisingly generous. Six pet types exist, each tied to Hope/Despair level combinations, and two achievements cover raising one pet and all of them.

PetHope LevelDespair Level
Snakemi0–20–5
Pigmi3–50–9
Gorimi6–80–9
Usami9–100–5
Monokuma9–106–9
Monokid variant—6–9

Player-tested trick: wedge your analog stick against movement and walk in circles. A pet takes roughly 100 steps from egg to baby, 1,000 steps to trigger evolution, and about 2,000 more to fully raise — around ten minutes of constant walking. Critically, clean up after your pet every 100 steps or it dies. Raising pets also showers you with Monocoins and presents, which feeds directly into three other achievements:

  • The 1 Percent — collect 999 Monocoins (three raised pets plus trial rewards gets you there by Chapter 4)
  • Walking the Walk / Nice Calves — break 5,000 and 10,000 total steps (pet farming handles these passively)
  • Halfway There! / Capped Out! — push Hajime to level 50 and 99 (also passive if you're pet farming and gathering Hope Fragments)

Hope Fragments and Report Cards: The Grindiest Section

Filling every character's Report Card earns one achievement per character plus a master achievement for completing them all. Each character has preferred presents rated from terrible to "super high-school level good," and gifting the right items during Free Time raises their affection.

A few examples of top-tier gifts per community-compiled tables:

CharacterExcellent Presents
Nagito KomaedaHope's Peak Ring, Memory Notebook, Ikusaba Knife
Chiaki NanamiSuper Strategy Encyclopedia, Hand Power Glove, Driving Nitro
Mikan TsumikiQueen's Straitjacket, Mr. Stapler, Bandages
Akane OwariBarley and Rice Pack, Hundred-Year Potpourri
Peko PekoyamaApron Dress, Antique Doll, Lacquerwork Bamboo Sword

One warning echoed across player experience threads: Nagito is special. If you don't invest Free Time in him during Chapter 1, community reports say you can't max his Hope during the main story at all. Prioritize him early. Also, avoid checking the final two Report Card pages if you're spoiler-averse.

Island Mode, Monomi's Minigame, and Trial Challenges

Island Mode is the post-game dating-sim epilogue. You'll need to clear it once for one achievement and see every character ending for another. Expect at least four playthroughs and roughly four hours total, using Trip Tickets ten times per character. Follow correct dialogue choices — community guides list every beach, park, and theater option — and nail each character's "Shot Through the Heart" moment with the right affirmation or negation bullet.

Magical Miracle Girl Monomi adds two achievements: clearing all stages and collecting all 60 equipment pieces (20 wands, 20 ribbons, 20 underwear). That's a 2–3 hour luck-dependent grind. Equip the Old Man's Grass Skirt as soon as you find it — it boosts post-battle equipment drop rates.

Finally, the trial performance trophies:

AchievementRequirementTip
Any Objections?Clear a trial without damageSave before the trial; Chapter 1 is easiest
Case ClosedClear a trial with no retriesSave often, think before shooting
I'm Sorry, What Were You Saying?Clear a trial without ConcentrationVery doable on the first trial
Blowin' Through My Screen / Airborne Static EventDestroy 100 / 500 white noise linesUnlocks naturally by Chapter 4–5; replayable via chapter select

The "This Belongs in a Museum!" achievement requires unlocking every gallery item, which costs around 1,300 Monocoins and includes reading the Danganronpa IF novel content after completing the game. But the real danger is the six missable in-game events triggered by specific presents at specific moments:

  1. Chapter 1: Talk to Kazuichi with the Practice Sword/Replica after Togami calls everyone to the park
  2. Chapter 1: Give Mahiru the An-An magazine the next day outside the hotel
  3. Chapter 2: Give Mahiru the Man's Nut after she agrees to help Hiyoko
  4. Chapter 3: Give Kazuichi the R/C Battler manga in Fuyuhiko's hospital room — you can only talk to one person here
  5. Chapter 3: Give Hiyoko the Toy Camera outside the hotel the next day
  6. Chapter 3: Give Ibuki the Summer Festival Tree CD immediately after the Hiyoko event — "immediately" matters, as players report losing it by hesitating

Collecting 50 unique presents and every present also feeds the gallery, so combine vending machine purchases, Monomi machine pulls, and pet rewards into one shopping circuit.

Preparing for the 2x2 Version

Since 2x2 bundles a visual remake of the original story with the all-new Slayers mode, here's a smart completion route:

  1. Playthrough 1 (story): Collect all Monokumas, trigger all six missable events, start Nagito's report card in Chapter 1, and grab the three no-damage/no-retry/no-Concentration trophies on the first trial.
  2. Throughout: Farm pets for coins, presents, steps, and XP.
  3. Post-game: Complete Island Mode (4+ runs), max Magical Miracle Girl Monomi, buy out the gallery, and read the IF novel.
  4. Then: Tackle Slayers mode achievements, whatever they turn out to be.

The remaster also introduces new trial mechanics like Scrum Debate and the new "Akimbo Consensus" minigame in Slayers mode, so the trial-trophy conditions may differ slightly. We'll update expectations once the full Danganronpa 2x2 achievements list goes live near the January 14, 2027 launch. For official updates, keep an eye on the official Danganronpa portal and the game's Steam store page.

FAQ

Q: How long does 100% completion take? Community estimates put a full run at 60–80 hours, including four Island Mode playthroughs and the Monomi equipment grind. The story alone takes 30–40 hours.

Q: Which Danganronpa 2x2 achievements are missable? The hidden Monokuma dolls (two per chapter appear only after the murder), the six present-triggered gallery events, and Nagito's Report Card if you skip his Chapter 1 Free Time. Slayers mode may add new missables we don't know about yet.

Q: Will 2x2 have a different achievement list from the original? Nothing is confirmed. Since the original scenario is unchanged, its achievements likely carry over, but the new Slayers mode and new minigames could add trophies. Expect details closer to launch.

Q: What's the hardest achievement in the list? Players consistently point to "Monomi Won't Miss These, Right?" — collecting all 60 minigame equipment pieces — due to random drops, followed by seeing every Island Mode ending, which requires multiple full runs with correct choices for all 16 characters.